Massivelys Better Of 2022 Awards

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It's almost the tip of the year, a time for merriment, camaraderie, and cynical analysis of all of the MMO triumphs and tragedies that 2013 offered us.



At the moment, Massively's employees honors the best of the most effective (and the worst of the worst) for the year 2013. Every writer was permitted a vote in every class with an anything-goes nomination course of. No MMO, company, or headline was off the desk, as lengthy as it met the criteria. Can WildStar make it to a few years in a row at the highest of our "most anticipated" pile, or did its delay dampen our enthusiasm? Can SOE repeat its win for finest studio? Which MMO is most likely to flop next year? And simply what constituted the biggest MMO screw-up of the last 12 months?



Take pleasure in our picks for the best MMOs, expansions, studios, stories, and improvements of 2013... and our most-anticipated for 2014 and beyond.



Best New MMO of 2013: Closing Fantasy XIV: A Realm RebornRunners-up: Tie between Neverwinter and Defiance



Jasmine: Final Fantasy XIV, hands down. This sport managed to achieve one thing I assumed was not possible: Square-Enix took a recreation that I considered the worst MMO I've ever played and turned it into something that keeps me logging in every likelihood I get.



Eliot: Should you had requested me two weeks in the past, I'd have mentioned Last Fantasy XIV without reservation. Now do not get me incorrect; all the pieces good about the unique version is delivered to the forefront, and every little thing detrimental has either been removed or minimized. But the 2.1 replace and the housing fiasco have pushed dwelling the concept that we're not out of the woods and that we're just looking at an period of daring new mistakes. If these points get mounted, then I've high hopes for the longer term; if not, it's going to be a shocking instance of a gorgeous turnaround followed by a shameful crash.



Best Expansion or Replace of 2013: Guild Wars 2's Tremendous Journey FieldRunners-up: Tie between EVE On-line's Odyssey, EVE Online's Rubicon, and Star Trek On-line'sLegacy of Romulus



Richie: Guild Wars 2's Super Journey Field patch stands out in such a profound way because many players thought it was nothing greater than an April Fools' Joke. The official website was up to date with wonderful photographs from an 8-bit world accompanied by a hilarious, cheesy, '80s-type commercial. Once i logged into the game and realized that SAB was actually in the game, my jaw hit my desk. There have been three full levels of this 8-bit world complete with secrets and techniques, puzzles, boss battles, authentic music score, and customized sound effects -- a full platforming journey game neatly tucked inside of my MMO.



Brendan: I've written a fair bit on why I like this 12 months's Odyssey and Rubicon expansions, but Rubicon's personal deployable buildings push it simply over the edge. The Cell Depot has made long-time period exploration a very feasible profession by allowing tech 3 ships to refit wherever in deep space, and Ghost Websites have added some additional reward for these scouring deep house. don't even mess with me The change to warp acceleration has additionally fastened the disparity between small and enormous ships and enabled actual hit-and-run type warfare again.



Finest Non-Conventional MMO or Pseudo-MMO of 2013: Path of ExileDifferent nominees: Hearthstone, Dota 2, Cube World, Defiance, MUSH



Matt: Path of Exile will get my vote for this one. The oldsters at Grinding Gear Video games have taken the time-honored action-RPG system popularized by Diablo and twisted it up into an experience that feels both fresh and acquainted. Eschewing traditional courses and development in favor of an almost inconceivably big ability tree and allowing players to customize their capability loadouts by interchangeable gems are simply two of the unique spins Path of Exile brings to the table, and with its variety of leagues and competitions, there's one thing right here for your complete informal-hardcore spectrum.



Justin: Hearthstone. If nearly everybody's in beta, does it count? I say it counts. Blizzard's acquired a cash cow hit on its hands, and the mix of World of Warcraft and Magic-lite is simply inspired. Plus, it's pretty enjoyable.



Most Underrated MMO of 2013: NeverwinterRunner-up: Defiance



Larry: Neverwinter launched with a large viewers and the hopes of being a full-fledged Dungeons and Dragons MMO. But alas, that's not what Cryptic had in thoughts for the game, and avid gamers didn't admire Neverwinter for what it was: a enjoyable game that you spend a few minutes to a couple of hours taking part in to unwind from the day by day stress. When i revisited the sport, I was truly surprised at how much enjoyable I had. I do not should stress about rotations or builds or the usual MMO worries. I simply log in, pound via a couple of dungeons, then carry on with my day.



Tina: I believe lots of people boxed Neverwinter under the "more of the identical" category without giving it a chance. The normal charm is updated properly by means of the 4th Version Dungeons and Dragons freshness.



Jef: Defiance isn't setting the world on hearth or something, however I enjoyed my time in it, and that i keep it put in in case I want some sci-fi shooter action with questing and a goal.



Most Anticipated for 2014 and Beyond: EverQuest SubsequentRunner-up: WildStarDifferent nominees: EverQuest Subsequent Landmark, ArcheAge, Future, Pathfinder On-line, TUG, The Elder Scrolls On-line



Brendan: There are some great MMOs on the horizon, however the one I'm wanting forward to essentially the most is EverQuest Next. I am an absolute sucker for sandboxes, and the idea of a fantasy sandbox with a voxel-based and fully destructible world has me completely excited! The large monetary success of Minecraft has inspired a deluge of voxel-primarily based video games lately, but no recreation has but achieved the function justice. EQ Next guarantees to be as removed from those blocky worlds as possible while retaining a lot of the same sandbox gameplay.



Bree: The day I discovered Star Wars Galaxies was closing, Smed reassured a teary-eyed me that SOE was engaged on a good bigger and higher sandbox. That sandbox turned out to be EverQuest Next. I'm banking on SOE's skill to parlay every part it discovered from SWG -- especially the errors -- into EQN. There are other good sandboxes on the horizon, absolutely, but nothing as prone to thrive as Next.



Justin: Innovative sandboxes or large fanbase followings aside, I'm rooting for Carbine to pull off a wacky sci-fi themepark in WildStar. I nearly hope it doesn't launch super-huge so that it could actually develop from word-of-mouth as an alternative of developer hype.



Richie: I'm wanting ahead to WildStar. Ever since I give up World of Warcraft, a part of me has missed having a few nights each week as scheduled hangouts with my associates. I'm itching to raid again, and it seems as if WildStar will have the most effective endgame features of the 2014 MMO crop.



Most More likely to "Flop" in 2014: The Elder Scrolls OnlineRunner-up: Mud 514



Anatoli: "Flop" is a extremely loaded time period relating to MMO. I do not think ESO will make much of a splash. don't even mess with me I doubt it's going to fail as a sport or as a enterprise, but I predict that a lot of people will decide that it did when it would not set the entire world on fire.



Bree: I feel ESO will launch simply superb and accumulate a whole lot of box and sub charges initially, however long-term, it is in bother. MMORPG fans are sick of story-pushed single-participant themepark MMOs, console followers can be mystified by subs and a 3-manner PvP endgame, and Elder Scrolls followers will wander again to the lore and mods of their solo sandboxes. I'm actually not sure for whom the sport is intended, and i say that as a TES fanatic.



Matthew: I'm not really a fan of The Elder Scrolls sequence, so perhaps I am biased, but I am unable to see the net model having the success of the only-participant installments.



MJ: If I were pressured to hazard a guess, I might say ESO. It feels as if there's a dark shadow of "cannot meet expectations" hanging over it.



Finest Studio in 2013: Sony On-line LeisureRunner-up: Trion WorldsHonorable Point out: Tiny Speck



Beau: SOE continues to churn out video games, however the studio does so on its own phrases. Like it or hate it, you can't deny that SOE has executed many, many issues that have modified the course of MMOs.



Mike: SOE seems just like the studio that has the very best hold on what the market wants. It keeps releasing engaging new content material for its present properties, and EverQuest Subsequent seems to be like the first fantasy MMO to truly attempt anything new since Ultima Online. SOE additionally has a solid repute for making massive promises and failing to ship, however I would say it had a very good yr. No query all eyes are on EQN in the coming years.



Toli: Glitch's shutdown final 12 months was downright tragic, however Tiny Speck has made each effort to maintain the spirit and group alive, going as far as to release the game's belongings into the general public domain just recently. That's preposterous, and that i mean that in the absolute best approach.



Greatest Story of 2013: The reveal of EverQuest Subsequent and LandmarkRunners-up: Tie between Star Citizen's Kickstarter success and Closing Fantasy XIV's relaunch



MJ: EverQuest Subsequent Landmark grabs this one because the game got here actually out of nowhere! There was not a single whisper, trace, leak or something to counsel there was a second sport on SOE's horizon. In this trade, that's merely unheard of.



Tina: EverQuest Next. Everybody just went nuts, and for good reason!



Matthew: EverQuest Subsequent. Because the announcement, it seems as if the entire future of the trade is colored by comparisons to our new savior. I am not going to disagree. I will exit on a limb so far as to say I think Blizzard went again to the drawing board on Titan due to EQN.



Jef: Star Citizen. You could not want to play it, and also you could also be tired of the Chris Roberts hero-worship, however you can't deny the influence that it is had and continues to have on the best way video games are made.



Largest Disappointment of 2013: Dust 514Other nominees: Defiance, Warhammer's sunset, the Kickstarter craze, Age of Wushu, Neverwinter, uninspired MMO design, conventional subscription models, no EverQuest Next at SOE Dwell, the gloom and doom surrounding World of Darkness, and Guild Wars 2's residing story.



Jef: Mud 514. I is perhaps beating a lifeless horse right here, however console-only plus same-previous-shooter-gameplay equals meh. And CCP hyping the crap out of the EVE On-line connection wasn't significantly wise since there really isn't one.



Mike: This could also be a cop-out, however I'm pinning this on the whole MMO genre. The 12 months was dominated by countless re-treads of familiar fantasy worlds and a whole lot of uninspired work from builders that ought to really know better (Trion, I am looking at you). With the line between MMO and non-MMO getting blurrier by the minute, MMO developers have to get their acts collectively if they're hoping to stay competitive. They usually want cease asking for handouts through Kickstarter.



Eliot: Kickstarter. We've had a number of funding drives for games, some profitable, some not, with practically every single considered one of them promising the identical fundamental gameplay philosophies, none of which has been backed up by precise finished MMOs. At the least a kind of studios has gone again to the well and requested for extra money from Kickstarter backers, and I do not think about it will be the first. It isn't a trend I am blissful to see, and one that I've already written about at length. There's some nice stuff on Kickstarter, but this 12 months's glut was unpleasant.



Biggest Blunder of 2013: Subscription models for Elder Scrolls Online and WildStarOther nominees: Console MMOs, All the things ESO does, LucasArts' closure, Blizzard's lore sexism, Star Wars: The Old Republic's space combat, FFXIV's launch woes, CCP's World of Darkness layoffs, Guild Wars 2's horrifying PR campaigns, and Diablo III's public sale home fiasco.



[Update: We talk more about this award and the rationale behind it in December twenty sixth's Ask Massively.]



Eliot: WildStar's enterprise model a minimum of seems to be taken from a book written by somebody with the vaguest knowledge of business tendencies, however ESO's appears to have been designed with the assumption that each other sport that went free-to-play after launch (also called "pretty much every recreation that has launched throughout the previous four years") was a worse sport than ESO will be. Can we please stop pretending you could launch with a subscription now?



Mike: I feel, in the long run, placing a subscription payment on The Elder Scrolls Online will turn into a reasonably unhealthy idea. Bethesda will make piles of money before it is pressured to shift to free-to-play, but I am undecided what the value will likely be by way of loyalty to the model. If followers feel burned or taken benefit of, the Elder Scrolls franchise will endure. A subscription price primarily says, "You may stop World of Warcraft/EVE Online/Closing Fantasy XIV for this," and that's exceptionally bold from a studio that is by no means made an MMO.



Tina: I honestly don't see how CCP can keep its dedication to complete World of Darkness while frequently cutting the workforce. We have to see some strong results in 2014 to prove otherwise.



Largest Innovation or Trend of 2013: The return of sandbox gameplayRunner-up: Defiance's transmedia synergyOther nominees: Oculus Rift, Guild Wars 2's cadence, streaming games, blurring style strains, actiony MMOs, voxels, and Warhammer's sunset.



Toli: I like that traits are swinging again towards a variety of gameplay options this 12 months. Voxels! Sandboxy things! I turn round and immediately MMOs are launching with housing once more! Holy smokes!



Matt: I am comfortable to see extra studios tapping into the sandbox market. From heavy-hitters like EverQuest Subsequent and Star Citizen to less-hyped titles like Pathfinder Online, the sandbox genre is gaining quite a lot of traction.



Larry: Defiance was a disappointment as a game, however as a product it broke the mold. I actually loved the tie-in launch of a television series with an MMO. I don't think other games need to copy this mannequin precisely, however I do assume that tie-ins, crossovers, and multi-media launches add worth to a product. And i additionally imagine that exterior-the-box pondering must be encouraged in MMOs, even if it does ultimately flop.



Justin: Oculus Rift: May VR come back to be an actual future for MMOs? It is a chance, and what teases we're seeing this yr have whet my want to try it out for actual.



Shawn: Closing Warhammer On-line. I imply, the game was kinda enjoyable at first, but can we stop with that actual system now? Thanks. (I am already putting my vote in for 2015's Biggest Pattern to be "the tip of voxel-based online games.")



Most Improved in 2013: Last Fantasy XIVRunners-up: Tie between Star Wars: The Previous Republic and RuneScape three



Jasmine: Last Fantasy XIV. It improved a lot from 1.Zero to 2.0 that it performs like an nearly solely different game. I do not think you will get way more improved than that.



Beau: RuneScape 3 introduced a lot to the older game that it really is a special recreation. It's all the time been dynamic and felt like a residing world, but this relaunch made it that a lot better.



Those are our picks. Howsabout yours?