New Minecraft EULA Exceptions Drafted To Clear Monetization

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Minecraft users can set up their own servers. This has been an incredibly sharp sword with two edges. It's an unreliable, blocky sword, but it is sharp on both sides. The servers let players do almost anything they like and that's great. However, occasionally, they violate the rules of the EULA and could put Mojang in serious trouble.



"Some privately run Minecraft servers charge for in-game items like the xp boost, or access to certain game modes. Some of them even charge quite a lot," Minecraft creator Markus "Notch" Persson wrote in a new blog post yesterday. "I don't even know how many emails we've gotten from parents, requesting their hundred dollars back that their child has paid for an item on a server we have no control over."



To protect itself from the possibility of such charges in the future, Mojang has created new rules regarding the monetization of. 360 degrees all the way around The rules are explained on the site of Mojang however what they mean is that there will be fewer restrictions when it comes to creating and selling in-game items and other monetized goods. Just make sure to communicate to your customers that you aren't Mojang, don't sell items that impact gameplay, and don't charge real money for in-game cash.



Oh, and one more thing Persson's request "Herobrine Please stop asking." [Image: Mojang]